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	<title></title>
	<link>http://muckbeast.today.com</link>
	<description></description>
	<pubDate>Mon, 18 May 2009 03:21:28 +0000</pubDate>
	<generator>http://www.today.com/version-2.3.1</generator>
	<language>en</language>
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		<title>Recent Press for Threshold RPG</title>
		<link>http://muckbeast.today.com/2009/05/17/recent-press-for-threshold-rpg/</link>
		<comments>http://muckbeast.today.com/2009/05/17/recent-press-for-threshold-rpg/#comments</comments>
		<pubDate>Mon, 18 May 2009 03:21:28 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Gaming Industry]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/05/17/recent-press-for-threshold-rpg/</guid>
		<description><![CDATA[Threshold RPG  has received a lot of press and publicity lately. Keep an eye on the Threshold RPG press page . Go beyond the fold for some of the more recent additions:
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thresholdrpg.com" target="_blank" title="Threshold RPG - online MMO, role playing">Threshold RPG</a>  has received a lot of press and publicity lately. Keep an eye on the <a href="http://www.thresholdrpg.com/?page=links/press" target="_blank">Threshold RPG press page</a> . Go beyond the fold for some of the more recent additions:</p>
<p> <a href="http://muckbeast.today.com/2009/05/17/recent-press-for-threshold-rpg/#more-62" class="more-link">(more&#8230;)</a></p>
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		<title>MMO Gaming Dictionary</title>
		<link>http://muckbeast.today.com/2009/05/17/mmo-gaming-dictionary/</link>
		<comments>http://muckbeast.today.com/2009/05/17/mmo-gaming-dictionary/#comments</comments>
		<pubDate>Mon, 18 May 2009 03:14:59 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Off Topic]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/05/17/mmo-gaming-dictionary/</guid>
		<description><![CDATA[Confused by some MMO gaming terms? Check out this three part MMO Gaming Dictionary:
MMO Gaming Dictionary - Combat Terminology
MMO Gaming Dictionary - Character Terminology
MMO Gaming Dictionary - General Terminology
]]></description>
			<content:encoded><![CDATA[<p>Confused by some MMO gaming terms? Check out this three part MMO Gaming Dictionary:</p>
<p><a href="http://www.brighthub.com/video-games/mmo/articles/29882.aspx" target="_blank">MMO Gaming Dictionary - Combat Terminology</a></p>
<p><a href="http://www.brighthub.com/video-games/mmo/articles/29883.aspx" target="_blank">MMO Gaming Dictionary - Character Terminology</a></p>
<p><a href="http://www.brighthub.com/video-games/mmo/articles/29884.aspx" target="_blank">MMO Gaming Dictionary - General Terminology</a></p>
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		<title>Threshold RPG Review</title>
		<link>http://muckbeast.today.com/2009/05/17/threshold-rpg-review/</link>
		<comments>http://muckbeast.today.com/2009/05/17/threshold-rpg-review/#comments</comments>
		<pubDate>Mon, 18 May 2009 03:12:41 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Gaming Industry]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/05/17/threshold-rpg-review/</guid>
		<description><![CDATA[Check out this review of Threshold RPG that was recently published!
 Threshold RPG: Text-Based MMORPG Review
]]></description>
			<content:encoded><![CDATA[<p>Check out this review of Threshold RPG that was recently published!</p>
<p><a href="http://www.brighthub.com/video-games/mmo/reviews/35261.aspx" target="_blank" title="Threshold RPG Review"> Threshold RPG: Text-Based MMORPG Review</a></p>
]]></content:encoded>
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		<title>Some Good Articles to Read</title>
		<link>http://muckbeast.today.com/2009/03/09/some-good-articles-to-read/</link>
		<comments>http://muckbeast.today.com/2009/03/09/some-good-articles-to-read/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 09:44:31 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Gaming Industry]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/03/09/some-good-articles-to-read/</guid>
		<description><![CDATA[These are definitely must read articles.
First, two articles about Tabula Rasa:
History, Timeline and Post Mortem of Tabula Rasa
The End of Tabula Rasa - Server Shutdown Event 
Second, a very entertaining list of some great WOW Videos:
Best World of Warcraft Videos on YouTube: The Good, the Bad, and the Ugly 
Finally, a review of a unique, [...]]]></description>
			<content:encoded><![CDATA[<p>These are definitely must read articles.</p>
<p>First, two articles about Tabula Rasa:</p>
<p><a href="http://www.brighthub.com/video-games/mmo/articles/28629.aspx" title="History of Tabula Rasa">History, Timeline and Post Mortem of Tabula Rasa</a></p>
<p><a href="http://www.brighthub.com/video-games/mmo/articles/28634.aspx" target="_blank" title="The End of Tabula Rasa">The End of Tabula Rasa - Server Shutdown Event </a></p>
<p>Second, a very entertaining list of some great WOW Videos:</p>
<p><a href="http://www.brighthub.com/video-games/mmo/articles/28560.aspx" title="WOW Videos">Best World of Warcraft Videos on YouTube: The Good, the Bad, and the Ugly </a></p>
<p>Finally, a review of a unique, free browser based MMO:</p>
<p><a href="http://www.brighthub.com/video-games/mmo/reviews/28637.aspx" target="_blank" title="Renaissance Kingdoms Review">Renaissance Kingdoms - One of the Best Browser Based MMOs Online?  </a></p>
<p>Check them out, give them a read, and report back!</p>
]]></content:encoded>
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		<item>
		<title>Threshold RPG - The Debate on Ethos</title>
		<link>http://muckbeast.today.com/2009/03/03/threshold-rpg-the-debate-on-ethos/</link>
		<comments>http://muckbeast.today.com/2009/03/03/threshold-rpg-the-debate-on-ethos/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 20:49:52 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/03/03/threshold-rpg-the-debate-on-ethos/</guid>
		<description><![CDATA[The Threshold RPG forums currently have a serious debate over the in game ethos system. It is a system that has evolved over the years and changed along with many changes to the religion system. You can read the discussion here:
Threshold RPG ethos and religion discussion.
Aristotle, the head admin and developer of the game wrote:
Dalaena [...]]]></description>
			<content:encoded><![CDATA[<p>The Threshold RPG forums currently have a serious debate over the in game ethos system. It is a system that has evolved over the years and changed along with many changes to the religion system. You can read the discussion here:</p>
<p><a href="http://www.thresholdrpg.com/forums/showthread.php?s=&amp;threadid=5685" target="_blank" title="Threshold RPG ethos and religion discussion.">Threshold RPG ethos and religion discussion.</a></p>
<p>Aristotle, the head admin and developer of the game wrote:</p>
<blockquote><p><em>Dalaena and I discuss this topic occasionally, and interestingly enough we were recently discussing affinity. It seems like affinity, while interesting, is overly complex and does not seem to accomplish much. If we are wrong about that, we&#8217;d love to hear people tell us why.</p>
<p>This system has been tweaked and overhauled many times over the years. It has never really accomplished its goals. The core problem is we are trying to codify behavior that should be natural through RP. Unfortunately, if we leave it totally through RP, you&#8217;ll have the gear and friend &#8220;whores&#8221; who ignore it all to be buddies with everyone.</p>
<p>It definitely ain&#8217;t easy.</em></p></blockquote>
<blockquote></blockquote>
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		<title>Muckbeast - A blog about game design</title>
		<link>http://muckbeast.today.com/2009/02/16/muckbeast-a-blog-about-game-design/</link>
		<comments>http://muckbeast.today.com/2009/02/16/muckbeast-a-blog-about-game-design/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 21:29:24 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Gaming Industry]]></category>

		<category><![CDATA[Meta]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/02/16/muckbeast-a-blog-about-game-design/</guid>
		<description><![CDATA[You think you are reading the Muckbeast game design blog  right now, but you aren&#8217;t! The one you really want to be reading is now hosted elsewhere. I am posting these periodic reminders for the few people who might be receiving new post updates via RSS or some other method and need to switch [...]]]></description>
			<content:encoded><![CDATA[<p>You think you are reading the <a href="http://www.muckbeast.com" title="Muckbeast - game design and virtual worlds">Muckbeast game design blog</a>  right now, but you aren&#8217;t! The one you really want to be reading is now hosted elsewhere. I am posting these periodic reminders for the few people who might be receiving new post updates via RSS or some other method and need to switch over their bookmarks and/or subscriptions</p>
<p>I like to believe my thoughts on game design are interesting and worthwhile, but I&#8217;m not sure if they measure up to the quality of the design below (as always, click to be sent to the new and improved Muckbeast):</p>
<p><a href="http://www.muckbeast.com" title="Muckbeast - a blog about game design"><img src="http://www.evilmilk.com/pictures/Good_Design.jpg" alt="Good design" width="600" align="middle" height="729" /></a></p>
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		<title>Campaign Cartographer 3</title>
		<link>http://muckbeast.today.com/2009/02/15/campaign-cartographer-3/</link>
		<comments>http://muckbeast.today.com/2009/02/15/campaign-cartographer-3/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 00:04:15 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/02/15/campaign-cartographer-3/</guid>
		<description><![CDATA[If you&#8217;d like to read and discuss a review of Campaign Cartographer 3, click on over to Muckbeast now and enjoy!
Campaign Cartographer 3 review
Remember to update your subscriptions and bookmarks to the new Muckbeast:

]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;d like to read and discuss a review of Campaign Cartographer 3, click on over to Muckbeast now and enjoy!</p>
<blockquote><p><a href="http://www.frogdice.com/muckbeast/?p=77" target="_blank" title="Campaign Cartographer 3 review">Campaign Cartographer 3 review</a></p></blockquote>
<p><a href="http://www.frogdice.com/muckbeast/?p=77" target="_blank" title="Muckbeast Campaign Cartographer 3"></a>Remember to update your subscriptions and bookmarks to the new Muckbeast:</p>
<p><a href="http://www.muckbeast.com" target="_blank" title="The new and improved Muckbeast"><img src="http://www.evilmilk.com/pictures/Nerdy_Lesbians198.jpg" alt="GO to the new Muckbeast bow!" width="500" height="400" /></a></p>
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		<title>Amazing New Game Design / Gaming Industry Blog</title>
		<link>http://muckbeast.today.com/2009/02/13/amazing-new-game-design-gaming-industry-blog/</link>
		<comments>http://muckbeast.today.com/2009/02/13/amazing-new-game-design-gaming-industry-blog/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 10:55:25 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Meta]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/02/13/amazing-new-game-design-gaming-industry-blog/</guid>
		<description><![CDATA[If you enjoy Muckbeast, then check this blog out right away . Click over there, read, subscribe, and make sure you visit it often. It is one of the best blogs on the internet addressing game design and the gaming industry.
You definitely do not want to miss out. Check it out, read, and post lots [...]]]></description>
			<content:encoded><![CDATA[<p>If you enjoy <a href="http://www.muckbeast.com" title="The real muckbeast">Muckbeast, then check this blog out right away</a> . Click over there, read, subscribe, and make sure you visit it often. It is one of the best blogs on the internet addressing game design and the gaming industry.</p>
<p>You definitely do not want to miss out. Check it out, read, and post lots of comments. <img src='http://muckbeast.today.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And just to reward Longasc and others for making the effort to click on over:</p>
<p><a href="http://www.muckbeast.com" target="_blank" title="Muckbeast - the real blog"><img src="http://www.evilmilk.com/pictures/Buttons.jpg" alt="Buttons" width="400" align="left" height="324" /></a></p>
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		<title>Threshold RPG Welcomes New and Old!</title>
		<link>http://muckbeast.today.com/2009/02/09/threshold-rpg-welcomes-new-and-old/</link>
		<comments>http://muckbeast.today.com/2009/02/09/threshold-rpg-welcomes-new-and-old/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 03:08:02 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/02/09/threshold-rpg-welcomes-new-and-old/</guid>
		<description><![CDATA[
In the past few months, Threshold RPG  has enjoyed a significant increase in new characters joining the world. We would like to welcome all of these new people, and encourage more to join the fun! New characters bring new ideas, stories, and character concepts that further enhance the rich game history that has evolved [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thresholdrpg.com/images/banner2.gif" alt="Threshold RPG" width="460" align="top" height="60" /></p>
<p>In the past few months, <a href="http://www.thresholdrpg.com" title="Threshold RPG mud mmorpg">Threshold RPG</a>  has enjoyed a significant increase in new characters joining the world. We would like to welcome all of these new people, and encourage more to join the fun! New characters bring new ideas, stories, and character concepts that further enhance the rich game history that has evolved over 13 years.</p>
<p>We have also added an enormous amount of content in the last year, and invite people who have played the game in the past to stop in for a visit.</p>
<p>To welcome all these new players, and to show our older players how much we appreciate them, we have a number of special things planned for the next two weeks:<br />
 <a href="http://muckbeast.today.com/2009/02/09/threshold-rpg-welcomes-new-and-old/#more-53" class="more-link">(more&#8230;)</a></p>
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		<title>Downtime is Necessary for Socialization</title>
		<link>http://muckbeast.today.com/2009/01/30/downtime-is-necessary-for-socialization/</link>
		<comments>http://muckbeast.today.com/2009/01/30/downtime-is-necessary-for-socialization/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 07:55:24 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/30/downtime-is-necessary-for-socialization/</guid>
		<description><![CDATA[This is a concept I have always believed strongly in, and Raph Koster just wrote an excellent blog article about it: Ways to make your virtual space more social. He makes a lot of great points, but I am going to focus specifically on the concept that game developers must engage in some degree of [...]]]></description>
			<content:encoded><![CDATA[<p>This is a concept I have always believed strongly in, and Raph Koster just wrote an excellent blog article about it: <a href="http://www.raphkoster.com/2009/01/28/ways-to-make-your-virtual-space-more-social/#more-2486" target="_blank" title="Raph Koster on Making Games More Social">Ways to make your virtual space more social</a>. He makes a lot of great points, but I am going to focus specifically on the concept that game developers must engage in some degree of social engineering when they make a game, and for a virtual world game they MUST take steps to force people to slow down, hang out, and socialize with others.</p>
<h3>You Can&#8217;t Chat While Hammering the 1, 2, 3, Buttons</h3>
<p> <a href="http://muckbeast.today.com/2009/01/30/downtime-is-necessary-for-socialization/#more-52" class="more-link">(more&#8230;)</a></p>
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		<title>Netbooks - A New Gaming Platform?</title>
		<link>http://muckbeast.today.com/2009/01/28/netbooks-a-new-gaming-platform/</link>
		<comments>http://muckbeast.today.com/2009/01/28/netbooks-a-new-gaming-platform/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 22:47:58 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Business Models]]></category>

		<category><![CDATA[Gaming Industry]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/28/netbooks-a-new-gaming-platform/</guid>
		<description><![CDATA[Netbooks are the new hot product in the computer hardware industry. Over 14 million of them sold in 2008, and they are the fastest growing product in computer hardware. They tend to be cheap, they are ultra-portable, and they cannot run high end games. Does this mean they are not a viable gaming platform? Heck [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://images.brighthub.com/83/C/83CDB006739CC30805D2A88D3C838D415D94E6D8_small.jpg" alt="Netbook" width="150" align="left" height="150" />Netbooks are the new hot product in the computer hardware industry. Over 14 million of them sold in 2008, and they are the fastest growing product in computer hardware. They tend to be cheap, they are ultra-portable, and they cannot run high end games. Does this mean they are not a viable gaming platform? Heck no. What it means is MUDs and web based games have ANOTHER platform ripe for customer aquisition. The quest is whether MUDs will fail yet again to jump on such an opportunity. The web game companies out there are pretty shrewd, so I have no doubt they will seize the day.</p>
<p>If you are unfamiliar with Netbooks, then I recommend you read an article I wrote recently that gives you some of the basics: <a href="http://www.brighthub.com/members/mhartman.aspx" target="_blank" title="Netbooks vs. Laptops">Netbooks vs. Laptops</a>. That article does not go into the potential effects on the gaming industry, however. That&#8217;s what this blog post is for.</p>
<h3>What Opportunities Do Netbooks Open Up for Gaming?</h3>
<p> <a href="http://muckbeast.today.com/2009/01/28/netbooks-a-new-gaming-platform/#more-51" class="more-link">(more&#8230;)</a></p>
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		<title>Little House on the Internet: What You Want from MMO Housing</title>
		<link>http://muckbeast.today.com/2009/01/27/little-house-on-the-internet-what-you-want-from-mmo-housing/</link>
		<comments>http://muckbeast.today.com/2009/01/27/little-house-on-the-internet-what-you-want-from-mmo-housing/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 16:51:10 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[housing]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/27/little-house-on-the-internet-what-you-want-from-mmo-housing/</guid>
		<description><![CDATA[I have no idea why this feature is being ignored by the current crop of MMORPGs, but I am going to talk about it anyway because I think it is an important and extremely fun feature. Housing presents one of the best opportunities for players to express their own imagination and it gives them a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.frogdice.com/muckbeast/images/fantasy_castle.jpg" alt="Fantasy Castle" width="189" align="right" height="200" />I have no idea why this feature is being ignored by the current crop of MMORPGs, but I am going to talk about it anyway because I think it is an important and extremely fun feature. Housing presents one of the best opportunities for players to express their own imagination and it gives them a &#8220;piece of the world&#8221; to call their own. Further, it provides the developer with many opportunities to make content more exciting if it involves a way for players to bring home a trophy they can display, or some other type of house oriented loot - carpets, furniture, cool artifacts, etc. I am going to focus this post on questions, rather than opinions, so the readers can give their own take on player owned housing without any bias or prompting.</p>
<h3>What Player Owned Housing Features Do You Like?</h3>
<p> <a href="http://muckbeast.today.com/2009/01/27/little-house-on-the-internet-what-you-want-from-mmo-housing/#more-50" class="more-link">(more&#8230;)</a></p>
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		<title>Some People Actually Like Healing</title>
		<link>http://muckbeast.today.com/2009/01/23/some-people-actually-like-healing/</link>
		<comments>http://muckbeast.today.com/2009/01/23/some-people-actually-like-healing/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 21:39:11 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/23/some-people-actually-like-healing/</guid>
		<description><![CDATA[ I am really getting sick and tired of every MMO turning healers into pseudo-DPS classes. I don&#8217;t know who started this trend, but whoever it was needs to be chained up with the guy who invented bind on pickup crafted items, thrown into a pit, and have lotion lowered down to them while being [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hitsusa.com/blog/608/house-cuddy-stripper-video/" target="_blank" title="Dr. Cuddy striptease video and more."><img src="http://i688.photobucket.com/albums/vv242/muckbeast/lisa_edelstein-1.jpg?t=1232747747" alt="Dr. Cuddy Lisa Edelstein is a hot chick healer." width="200" align="left" height="212" /></a> I am really getting sick and tired of every MMO turning healers into pseudo-DPS classes. I don&#8217;t know who started this trend, but whoever it was needs to be chained up with the guy who invented bind on pickup crafted items, thrown into a pit, and have lotion lowered down to them while being reminded to put it back in the basket. There are a lot of gamers who actually enjoy playing true support classes and true healers. They don&#8217;t need OMFGWTFBBQ dps to keep them happy in between times where they <em>&#8220;have to (omg I might hyperventilate)&#8221;</em> heal.  This obsession with making healers into DPSers always causes severe balance problems. After all, why just DPS when you could DPS <strong>AND </strong>heal? This quickly results in nerfs, and for some reason developers always go straight to the heals for their nerfs. Imagine how that makes the people feel who actually play healers to&#8230; *gasp the horror*&#8230; <u><strong>HEAL</strong></u>?</p>
<p><font size="1"><em>(NOTE: That&#8217;s Dr. Cuddy, from House, M.D., if you are wondering about the girl&lt;-&gt;topic connection.) </em></font></p>
<h3>The Stupidity of this DPS Healer Phenomenon</h3>
<p> <a href="http://muckbeast.today.com/2009/01/23/some-people-actually-like-healing/#more-49" class="more-link">(more&#8230;)</a></p>
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		<title>Tank, Healer, DPS - Still Happy with the Holy Trinity?</title>
		<link>http://muckbeast.today.com/2009/01/22/tank-healer-dps-still-happy-with-the-holy-trinity/</link>
		<comments>http://muckbeast.today.com/2009/01/22/tank-healer-dps-still-happy-with-the-holy-trinity/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 21:06:43 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/22/tank-healer-dps-still-happy-with-the-holy-trinity/</guid>
		<description><![CDATA[The so-called &#8220;holy trinity&#8221; of class design has been around since the early MUDs. Yes, that means it pre-dates all the shiny, glowy graphical MMORPGs. It was a dominant feature of DIKU MUDs, whose original classes  were fighter, healer, wizard, thief. That gave you tank, healer, and two dps (ranged and melee, but range [...]]]></description>
			<content:encoded><![CDATA[<p>The so-called &#8220;holy trinity&#8221; of class design has been around since the early MUDs. Yes, that means it pre-dates all the shiny, glowy graphical MMORPGs. It was a dominant feature of DIKU MUDs, whose <a href="http://www.raphkoster.com/2009/01/09/what-is-a-diku/" target="_blank" title="Raph Koster - DIKU Mud history">original classes</a>  were fighter, healer, wizard, thief. That gave you tank, healer, and two dps (ranged and melee, but range was meaningless in pure room based MUDs). Things really haven&#8217;t changed much since then. At most, I would change it to only one of the following:</p>
<blockquote><p><strong>Tank, Support, DPS</strong></p>
<p>or</p>
<p><strong>Tank, Healer, Crowd Control, Support (buffs), DPS</strong></p></blockquote>
<p>Are you happy with this arrangement? Does this provide enough game play variety for players? If not, what are the flaws? What would you change (if anything) to improve it, tweak it, or overhaul it completely? And where do hybrids factor into all of this? Do they screw up the whole concept entirely or do they fill in the gaps where necessary? I know you all must have some strong opinions on this, so let &#8216;er rip!</p>
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		<title>I said&#8230; Mini-Games Are Awesome</title>
		<link>http://muckbeast.today.com/2009/01/21/i-said-mini-games-are-awesome/</link>
		<comments>http://muckbeast.today.com/2009/01/21/i-said-mini-games-are-awesome/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 14:25:30 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/21/i-said-mini-games-are-awesome/</guid>
		<description><![CDATA[ No wonder developers don&#8217;t invest serious time into mini-games. I can barely get people to talk about them! It would be easy to misinterpret this as a lack of interest, but in 17 years of making online games I have rarely been disappointed with the results of a good mini-game. With almost no exceptions [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.scavengeinc.com/images/forplay/racy-referee-costume.jpg" target="_blank" title="The hot referee in her full size glory."><img src="http://www.scavengeinc.com/images/forplay/racy-referee-costume.jpg" alt="This hot referee loves mini-games. So do you, right?" width="216" align="right" height="216" /></a> No wonder developers don&#8217;t invest serious time into mini-games. I can barely get people to talk about them! It would be easy to misinterpret this as a lack of interest, but in 17 years of making online games I have rarely been disappointed with the results of a good mini-game. With almost no exceptions (I cannot even remember one off the top of my head), every mini-game I have ever put significant effort into has resulted in massive player enjoyment. Perhaps I need to turn this into more of a question than just praise for mini-games in order to entice a little more commenting! Read on for some specific questions you can answer.</p>
<h3>What Makes a Mini-Game Good?</h3>
<p> <a href="http://muckbeast.today.com/2009/01/21/i-said-mini-games-are-awesome/#more-47" class="more-link">(more&#8230;)</a></p>
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		<title>Mini-Games Are Awesome</title>
		<link>http://muckbeast.today.com/2009/01/19/mini-games-are-awesome/</link>
		<comments>http://muckbeast.today.com/2009/01/19/mini-games-are-awesome/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 21:26:56 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[mini-games]]></category>

		<category><![CDATA[mmo]]></category>

		<category><![CDATA[mmorpg]]></category>

		<category><![CDATA[mud]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/19/mini-games-are-awesome/</guid>
		<description><![CDATA[ On June 11, 1996, I brought Threshold RPG  fully online for the first time. I generated my first couple characters to make sure everything I had created was working. The game was playable, though it did not have a tremendous amount of content. It had a handful of &#8220;zones&#8221; and your character class [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://g-ec2.images-amazon.com/images/I/41XH48K869L._PC_.jpg" target="_blank" title="Deck of cards hot chick"><img src="http://g-ec2.images-amazon.com/images/I/41XH48K869L._PC_.jpg" alt="Mini Games and Card Games are fun!" width="171" align="left" height="255" /></a> On June 11, 1996, I brought <a href="http://www.thresholdrpg.com" target="_blank" title="Threshold RPG - online roleplaying game">Threshold RPG</a>  fully online for the first time. I generated my first couple characters to make sure everything I had created was working. The game was playable, though it did not have a tremendous amount of content. It had a handful of &#8220;zones&#8221; and your character class (guild) options consisted of: fighter, mage, thief, cleric, and psion. With so many possible things to code, and so much in need of creation, what was the first thing I created at that point? A mini-game. I coded a deck of cards for playing 5 card draw.</p>
<h3>Why Are Mini-Games So Awesome?</h3>
<p> <a href="http://muckbeast.today.com/2009/01/19/mini-games-are-awesome/#more-46" class="more-link">(more&#8230;)</a></p>
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		<title>The Ongoing PR Scam About Raid Leaders</title>
		<link>http://muckbeast.today.com/2009/01/17/the-ongoing-pr-scam-about-raid-leading/</link>
		<comments>http://muckbeast.today.com/2009/01/17/the-ongoing-pr-scam-about-raid-leading/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 15:49:42 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Gaming Industry]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/17/the-ongoing-pr-scam-about-raid-leading/</guid>
		<description><![CDATA[I imagine some of you have read a few of the articles from the last year or so where writers try to draw comparisons between raid leading in a game like WoW, and management in the business world. I seem to recall the Wall Street Journal even wrote about it. I must admit, every time [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.solarpowerrocks.com/wp-content/uploads/2007/11/scam23.jpg" width="232" align="left" height="206" />I imagine some of you have read a few of the articles from the last year or so where writers try to draw comparisons between raid leading in a game like WoW, and management in the business world. I seem to recall the Wall Street Journal even wrote about it. I must admit, every time I read an article like that it strikes me as a pile of BS. The ONLY place I have ever heard this tripe is in a few scattered articles that could easily have been bought and paid for by Vivendi. I have never read anything of the sort in a respectable business publication (WSJ is respectable, but as a daily it can freely include random garbage articles).</p>
<h3>Why Are They Perpetrating This Fraud?</h3>
<p> <a href="http://muckbeast.today.com/2009/01/17/the-ongoing-pr-scam-about-raid-leading/#more-45" class="more-link">(more&#8230;)</a></p>
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		<title>Alienware, Firefox, and Motherboards&#8230; Oh My!</title>
		<link>http://muckbeast.today.com/2009/01/15/alienware-firefox-and-motherboards-oh-my/</link>
		<comments>http://muckbeast.today.com/2009/01/15/alienware-firefox-and-motherboards-oh-my/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 09:14:36 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Off Topic]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/15/alienware-firefox-and-motherboards-oh-my/</guid>
		<description><![CDATA[I don&#8217;t want to distract too much from the Designing a Religious Pantheon article, so instead of moving on to another game desgin topic I am going to direct you to three (non-game design) tech articles I wrote recently. Since most people reading this blog use the internet (hah!) and have an interest in technology/computers, [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t want to distract too much from the <a href="http://muckbeast.today.com/2009/01/14/desining-a-religious-pantheon/" target="_blank" title="Designing a Religious Pantheon">Designing a Religious Pantheon</a> article, so instead of moving on to another game desgin topic I am going to direct you to three (non-game design) tech articles I wrote recently. Since most people reading this blog use the internet (hah!) and have an interest in technology/computers, I think you will find them at least moderately interesting or useful.</p>
<p><a href="http://www.brighthub.com/computing/hardware/reviews/22207.aspx" target="_blank" title="2009 Alienware Desktop PCs ">Alienware Desktop PC Review: 2009 Alienware Desktop PCs</a>  - Spoiler Alert: I don&#8217;t think too highly of them.</p>
<p><a href="http://www.brighthub.com/computing/windows-platform/articles/22209.aspx" target="_blank" title="Firefox vs. Internet Explorer - User Base and Market Share Shifting to Mozilla">Firefox vs. Internet Explorer</a>  - User Base and Market Share Shifting to Mozilla - My question to you all: Is Firefox&#8217;s growth pretty much maxed out? Can they ever cross 50%? Will Google Chrome unseat Firefox as the IE challenger?</p>
<p><a href="http://www.brighthub.com/computing/hardware/articles/22466.aspx" target="_blank" title="Building a PC - Choosing a Motherboard">Building a PC - Choosing a Motherboard</a>  - I recently built two new gaming PCs. I hadn&#8217;t built my own PC for about 15 years. I learned a lot from the experience.</p>
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		<title>Designing a Religious Pantheon</title>
		<link>http://muckbeast.today.com/2009/01/14/desining-a-religious-pantheon/</link>
		<comments>http://muckbeast.today.com/2009/01/14/desining-a-religious-pantheon/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 09:31:00 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/14/desining-a-religious-pantheon/</guid>
		<description><![CDATA[As promised, I am leaving the Wikipedia topic and moving on to another issue of Threshold&#8217;s game design. The religion system is probably one of the most robust and popular role playing  features on Threshold. In this post, I am going to talk specifically about how the deities were created. I am assisted in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.crystalinks.com/olympians.gif" alt="Pantheon of Gods" width="188" align="left" height="237" hspace="20" />As promised, I am leaving the Wikipedia topic and moving on to another issue of Threshold&#8217;s game design. The religion system is probably one of the most robust and popular <a href="http://www.thresholdrpg.com" target="_blank" title="Roleplaying and role playing on Threshold RPG">role playing</a>  features on Threshold. In this post, I am going to talk specifically about how the deities were created. I am assisted in this task by the recent discovery of an article I wrote for the webzine <a href="http://www.haslage.net/games/archives/IR/" target="_blank" title="Imaginary Realities">Imaginary Realities</a>  back in December of 1999. In fact, why don&#8217;t you click over to that article, then come back for a few more thoughts from me and some discussion: <a href="http://www.haslage.net/games/archives/IR/volume2/issue12/religion.shtml" target="_blank" title="The Making of a Pantheon">The Making of a Pantheon</a> .</p>
<h3>A Little More Insight into Threshold&#8217;s Religious Pantheon</h3>
<p> <a href="http://muckbeast.today.com/2009/01/14/desining-a-religious-pantheon/#more-43" class="more-link">(more&#8230;)</a></p>
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		<title>Wikipedia takes on Threshold RPG (part 3)</title>
		<link>http://muckbeast.today.com/2009/01/13/wikipedia-takes-on-threshold-rpg-part-3/</link>
		<comments>http://muckbeast.today.com/2009/01/13/wikipedia-takes-on-threshold-rpg-part-3/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 10:25:18 +0000</pubDate>
		<dc:creator>Cambios</dc:creator>
		
		<category><![CDATA[Arrogance]]></category>

		<category><![CDATA[Gaming Industry]]></category>

		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://muckbeast.today.com/2009/01/13/wikipedia-takes-on-threshold-rpg-part-3/</guid>
		<description><![CDATA[EDIT: I promise this is the LAST POST ABOUT THE WIKIPEDIA incident for a while. The next post will be much different!  
This is the last part, and for a while I hope the last time I&#8217;ll blog or post on this issue. There are role playing games  that need my developer attention, [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>EDIT: I promise this is the LAST POST ABOUT THE WIKIPEDIA incident for a while. The next post will be much different! <img src='http://muckbeast.today.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></em></p>
<p>This is the last part, and for a while I hope the last time I&#8217;ll blog or post on this issue. There are <a href="http://www.thresholdrpg.com" target="_blank" title="Threshold RPG - online role playing mud">role playing games</a>  that need my <a href="http://www.primordiax.com" target="_blank" title="Primordiax - online mud mmo role playing game">developer attention</a>, and I loathe having my <a href="http://www.frogdice.com" target="_blank" title="Frogdice - Online roleplaying games and virtual worlds">real work</a>  interrupted by this sort of thing. In this last section, I will focus on the bigger question that has arisen from the whole sordid mess:</p>
<h3>What should fans and developers of MUDs/MMOs do now?</h3>
<p> <a href="http://muckbeast.today.com/2009/01/13/wikipedia-takes-on-threshold-rpg-part-3/#more-42" class="more-link">(more&#8230;)</a></p>
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