Feb
09
2009

In the past few months, Threshold RPG has enjoyed a significant increase in new characters joining the world. We would like to welcome all of these new people, and encourage more to join the fun! New characters bring new ideas, stories, and character concepts that further enhance the rich game history that has evolved over 13 years.
We have also added an enormous amount of content in the last year, and invite people who have played the game in the past to stop in for a visit.
To welcome all these new players, and to show our older players how much we appreciate them, we have a number of special things planned for the next two weeks:
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Sep
18
2008
Spore is the recently released game from game design genius Will Wright. Reviews have been somewhat mixed, ranging from good to great, with a few occasional mediocre reviews. For the most part, I think this is due to excessive hype, and the impossible expectations caused by following The Sims. But make no mistake, Spore is an excellent game. I recently completed a review titled: Spore - A Detailed Review of the latest Will Wright creation. An exerpt:
The open ended gameplay, the enormous variety of options, the opportunities to express one’s creativity through creation or storytelling, and the sheer fun and joy you get from playing Spore are all major reasons this is such an excellent game. The potential for replayability is great, while the potential to keep playing a single game is equally great.
There is a lesson for all POW developers from Spore. Give your players a way to express their creativity and imagination, and you give them unlimited content. Probably the only thing still keeping City of Heroes alive is the amazing character and costume creator. It is a shortsighted shame when a POW fails to give its players tools to create their own content, customize their characters, and customize some part of the world (generally a house, but other options are good as well).