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	<title>Comments on: Tank, Healer, DPS - Still Happy with the Holy Trinity?</title>
	<link>http://muckbeast.today.com/2009/01/22/tank-healer-dps-still-happy-with-the-holy-trinity/</link>
	<description></description>
	<pubDate>Mon, 28 Dec 2009 05:18:03 +0000</pubDate>
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		<title>By: Peter</title>
		<link>http://muckbeast.today.com/2009/01/22/tank-healer-dps-still-happy-with-the-holy-trinity/#comment-898</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Fri, 23 Jan 2009 07:41:56 +0000</pubDate>
		<guid>http://muckbeast.today.com/2009/01/22/tank-healer-dps-still-happy-with-the-holy-trinity/#comment-898</guid>
		<description>For me it is all about the classes being balanced. If you make them very different but have them fill the same roles you often end up with a balancing issue.

I like for people to have a well thought out role in a battle that gives meaning to this character.

It's fine with me if all classes are hybrids or similiar, but most games I have played it end up being the pure classes who are the best for the large group because you always end up doing a very narrow job when raiding. When doing a 5-man run in WoW there is actually room for special abilities and the hybrids gain more importance because they can switch role, but it is extreamly hard to balance these things and if you fail at the balancing the game is ruined in my eyes.

So go with 3-5 classes and if you put more classes in the game then you better use a whole lot of time making sure they all have something that make them a wanted class when people make a group. And if you have overlapping roles you better use an insane amount of time balancing things out.</description>
		<content:encoded><![CDATA[<p>For me it is all about the classes being balanced. If you make them very different but have them fill the same roles you often end up with a balancing issue.</p>
<p>I like for people to have a well thought out role in a battle that gives meaning to this character.</p>
<p>It&#8217;s fine with me if all classes are hybrids or similiar, but most games I have played it end up being the pure classes who are the best for the large group because you always end up doing a very narrow job when raiding. When doing a 5-man run in WoW there is actually room for special abilities and the hybrids gain more importance because they can switch role, but it is extreamly hard to balance these things and if you fail at the balancing the game is ruined in my eyes.</p>
<p>So go with 3-5 classes and if you put more classes in the game then you better use a whole lot of time making sure they all have something that make them a wanted class when people make a group. And if you have overlapping roles you better use an insane amount of time balancing things out.</p>
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