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Archive for January 3rd, 2009

Jan 03 2009

Anatomy of a Design Failure: Threshold players able to attack and kill themselves.

Published by Cambios under Game Design Edit This

People keep asking me to write about how and why I designed things, so I guess it is about time I actually broke down and gave the readers what they want. As I noted in a comment post, when I look back over my 16+ years of computer game design my failures stand out for me more than my successes. I don’t think that is negativity. I think it is just a bit of perfectionism mixed with a desire to never forget my failures in order that I not repeat them. In this post, I am going to discuss an absolute disaster of a design failure from the early years of Threshold : allowing players to attack (and kill) themselves.

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