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	<title>Comments on: Nerfs&#8230; How to do them right (Part 1)</title>
	<link>http://muckbeast.today.com/2008/12/18/nerfs-how-to-do-them-right-part-1/</link>
	<description></description>
	<pubDate>Sun, 08 Nov 2009 07:38:36 +0000</pubDate>
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		<title>By: dreadpiraterose</title>
		<link>http://muckbeast.today.com/2008/12/18/nerfs-how-to-do-them-right-part-1/#comment-669</link>
		<dc:creator>dreadpiraterose</dc:creator>
		<pubDate>Fri, 19 Dec 2008 02:34:15 +0000</pubDate>
		<guid>http://muckbeast.today.com/2008/12/18/nerfs-how-to-do-them-right-part-1/#comment-669</guid>
		<description>As a WoW player, I totally hear you on the nerf thing. Luckily mages haven't been hit too hard with the nerf bat in recent memory.</description>
		<content:encoded><![CDATA[<p>As a WoW player, I totally hear you on the nerf thing. Luckily mages haven&#8217;t been hit too hard with the nerf bat in recent memory.</p>
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		<title>By: Outsider</title>
		<link>http://muckbeast.today.com/2008/12/18/nerfs-how-to-do-them-right-part-1/#comment-659</link>
		<dc:creator>Outsider</dc:creator>
		<pubDate>Thu, 18 Dec 2008 15:46:37 +0000</pubDate>
		<guid>http://muckbeast.today.com/2008/12/18/nerfs-how-to-do-them-right-part-1/#comment-659</guid>
		<description>I'm the type of player that generally accepts the nerfs that come my way as justified, and I rarely call for nerfs myself(though I'm currently calling for one in Warhammer).  Sometimes though I'm left scratching my head at the specifics of the nerf.  I realise that developers have information that I don't, but sometimes I wonder if the devs have any clue what they are doing.

I'm a fan of the "bit by bit" approach.  If a class is too powerful, I like to see it get nerfed one ability at a time, rather than sweeping changes all at once.  Devs often seem to use a shotgun instead of a scalpel when the players are really crying loudly.  I recognize that sometimes a nerf needs to be made really quickly, but in cases like that it's typically one ability that's either not functioning as intended, or really wasn't well thought out(eg On Your Guard! in Warhammer).</description>
		<content:encoded><![CDATA[<p>I&#8217;m the type of player that generally accepts the nerfs that come my way as justified, and I rarely call for nerfs myself(though I&#8217;m currently calling for one in Warhammer).  Sometimes though I&#8217;m left scratching my head at the specifics of the nerf.  I realise that developers have information that I don&#8217;t, but sometimes I wonder if the devs have any clue what they are doing.</p>
<p>I&#8217;m a fan of the &#8220;bit by bit&#8221; approach.  If a class is too powerful, I like to see it get nerfed one ability at a time, rather than sweeping changes all at once.  Devs often seem to use a shotgun instead of a scalpel when the players are really crying loudly.  I recognize that sometimes a nerf needs to be made really quickly, but in cases like that it&#8217;s typically one ability that&#8217;s either not functioning as intended, or really wasn&#8217;t well thought out(eg On Your Guard! in Warhammer).</p>
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