<?xml version="1.0" encoding="UTF-8"?><!-- generator="todaycom/2.3.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: Not Blocked, Just Busy</title>
	<link>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/</link>
	<description></description>
	<pubDate>Sun, 08 Nov 2009 09:03:46 +0000</pubDate>
	<generator>http://www.today.com/version-2.3.1</generator>
		<item>
		<title>By: Tim</title>
		<link>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-670</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 19 Dec 2008 08:42:50 +0000</pubDate>
		<guid>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-670</guid>
		<description>Yep, Still checking. :)</description>
		<content:encoded><![CDATA[<p>Yep, Still checking. <img src='http://muckbeast.today.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter</title>
		<link>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-646</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 15 Dec 2008 20:40:36 +0000</pubDate>
		<guid>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-646</guid>
		<description>Obviously not checking in that often since I first notice this post now. But will keep checking in now and then to see if you breathe some life back into this place again some day.

On the player feedback I am sure it is a good idea to get it. But use it as inspiration and maybe some kind of guideline but never give in to pressure or give up your view on where you want things to go. The problem is that we players probably don't know that much about what makes us play a game and what makes us stick around.</description>
		<content:encoded><![CDATA[<p>Obviously not checking in that often since I first notice this post now. But will keep checking in now and then to see if you breathe some life back into this place again some day.</p>
<p>On the player feedback I am sure it is a good idea to get it. But use it as inspiration and maybe some kind of guideline but never give in to pressure or give up your view on where you want things to go. The problem is that we players probably don&#8217;t know that much about what makes us play a game and what makes us stick around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Outsider</title>
		<link>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-527</link>
		<dc:creator>Outsider</dc:creator>
		<pubDate>Thu, 20 Nov 2008 04:20:14 +0000</pubDate>
		<guid>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-527</guid>
		<description>Count me as one of those people that believes game designers shouldn't listen to players.  The average player doesn't know how a game "works" even if they know how to play it.  I've seen it in house rules for D&#38;D and M:tG.  I've seen it in arcades where executing throws in Street Fighter 2 is "banned".  MMOs are really no different.  It's just that in the internet age, people are more able to get their uninformed opinions out there, and MMOs are obviously a child of the internet age.  MMO developers take player input WAY too seriously.

That being said, devs do sometimes overlook things.  My suggestion would be longer testing periods, and probably less complicated games.  And most importantly NEVER try to reinvent your game after it's released.  The more changes you make, the more you will alienate the people that were pleased with what you originally gave them.  Have massive changes ever really resulted in a large subscriber increase?  I find it pretty doubtful, myself.</description>
		<content:encoded><![CDATA[<p>Count me as one of those people that believes game designers shouldn&#8217;t listen to players.  The average player doesn&#8217;t know how a game &#8220;works&#8221; even if they know how to play it.  I&#8217;ve seen it in house rules for D&amp;D and M:tG.  I&#8217;ve seen it in arcades where executing throws in Street Fighter 2 is &#8220;banned&#8221;.  MMOs are really no different.  It&#8217;s just that in the internet age, people are more able to get their uninformed opinions out there, and MMOs are obviously a child of the internet age.  MMO developers take player input WAY too seriously.</p>
<p>That being said, devs do sometimes overlook things.  My suggestion would be longer testing periods, and probably less complicated games.  And most importantly NEVER try to reinvent your game after it&#8217;s released.  The more changes you make, the more you will alienate the people that were pleased with what you originally gave them.  Have massive changes ever really resulted in a large subscriber increase?  I find it pretty doubtful, myself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Talsek</title>
		<link>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-521</link>
		<dc:creator>Talsek</dc:creator>
		<pubDate>Wed, 19 Nov 2008 00:45:25 +0000</pubDate>
		<guid>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-521</guid>
		<description>Yep, still checking this page occasionally (admittedly less frequently since the Spore post).

Regarding game admins listening to players, to me it seems very similar to the concept of 'innovation drives' that you see in corporations. The basic idea is that usually decisions are made at the top and roll down. Lower-level workers will have loads of ideas about how things could be better or different. Many of the ideas will range from impractical to ridiculous, but a few will be really insightful and promising.

So should game admins listen to players? Of course, maybe, sometimes ;).

Glad to know the muckbeast still has a pulse.</description>
		<content:encoded><![CDATA[<p>Yep, still checking this page occasionally (admittedly less frequently since the Spore post).</p>
<p>Regarding game admins listening to players, to me it seems very similar to the concept of &#8216;innovation drives&#8217; that you see in corporations. The basic idea is that usually decisions are made at the top and roll down. Lower-level workers will have loads of ideas about how things could be better or different. Many of the ideas will range from impractical to ridiculous, but a few will be really insightful and promising.</p>
<p>So should game admins listen to players? Of course, maybe, sometimes ;).</p>
<p>Glad to know the muckbeast still has a pulse.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WitchKiller</title>
		<link>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-510</link>
		<dc:creator>WitchKiller</dc:creator>
		<pubDate>Mon, 17 Nov 2008 20:43:17 +0000</pubDate>
		<guid>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-510</guid>
		<description>If developers listened (and implemented) to whatever the playerbase/target demographic was shouting about, then I would go about forming player lobbyist and special interest groups.

"We demand player housing!"

 "We demand space rockets in this game!"

you get me.</description>
		<content:encoded><![CDATA[<p>If developers listened (and implemented) to whatever the playerbase/target demographic was shouting about, then I would go about forming player lobbyist and special interest groups.</p>
<p>&#8220;We demand player housing!&#8221;</p>
<p> &#8220;We demand space rockets in this game!&#8221;</p>
<p>you get me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Witchkiller</title>
		<link>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-507</link>
		<dc:creator>Witchkiller</dc:creator>
		<pubDate>Mon, 17 Nov 2008 19:39:11 +0000</pubDate>
		<guid>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-507</guid>
		<description>Whew.  I was worried that my harvest sacrifices to the Green Man for your health were all for naught.  If you dropped, where would I get my gaming discussion fix?

I'll help you out with a review, Cambios.  WAR=DIKU

Thanks for the update, and I'm glad to hear that your working.  I'm really looking forward to Primordiax!</description>
		<content:encoded><![CDATA[<p>Whew.  I was worried that my harvest sacrifices to the Green Man for your health were all for naught.  If you dropped, where would I get my gaming discussion fix?</p>
<p>I&#8217;ll help you out with a review, Cambios.  WAR=DIKU</p>
<p>Thanks for the update, and I&#8217;m glad to hear that your working.  I&#8217;m really looking forward to Primordiax!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flit</title>
		<link>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-490</link>
		<dc:creator>flit</dc:creator>
		<pubDate>Sun, 16 Nov 2008 04:55:34 +0000</pubDate>
		<guid>http://muckbeast.today.com/2008/11/15/not-blocked-just-busy/#comment-490</guid>
		<description>read your thread in the forum and just stopped by to look :)</description>
		<content:encoded><![CDATA[<p>read your thread in the forum and just stopped by to look <img src='http://muckbeast.today.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
</channel>
</rss>


